tp::VertexInputAttribute struct

Identifies a specific vertex input attribute such as position, normal, etc.

Constructors, destructors, conversion operators

VertexInputAttribute(uint32_t location, Format format, uint32_t offset)

Function documentation

tp::VertexInputAttribute::VertexInputAttribute(uint32_t location, Format format, uint32_t offset)

Parameters
location The shader vertex input location number.
format The format of the attribute data.
offset The offset in bytes relative to the start of an element in the vertex input binding.