struct
VertexInputBindingDescribes the shader binding for vertex input buffer and the layout of its attributes.
Constructors, destructors, conversion operators
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VertexInputBinding(ArrayView<const VertexInputAttribute> attributes,
uint32_t stride,
VertexInputRate inputRate = VertexInputRate::
Vertex)
Function documentation
tp:: VertexInputBinding:: VertexInputBinding(ArrayView<const VertexInputAttribute> attributes,
uint32_t stride,
VertexInputRate inputRate = VertexInputRate:: Vertex)
Parameters | |
---|---|
attributes | The description of the individual vertex input attributes present in this binding. |
stride | The stride in bytes between consecutive elements in the buffer. |
inputRate | Whether the elements are addressed by the index of the vertex or instance. |